Other Backrooms Wiki - Level 1

Level 1

"Habitable Zone"

Survival Dificulty - Class 1

Level 1 is the 2st level of the Backrooms

Description

Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which allows indefinite habitation by wanderers providing that appropriate precautions are taken. It is also far more expansive, possessing staircases, elevators, isolated rooms, and hallways. Crates of supplies appear and disappear randomly within the Level, often containing a mixture of vital items (food, Almond Water, batteries, tarps, weaponry1, clothing, medical supplies) and nonsensical objects (assorted car parts, boxes of crayons, used syringes, partially burned paper, live mice, mice in a catatonic state that has been injected with unknown substances, shoelaces, loose change, bundles of human hair). The crates should be approached with caution due to their contents, but are a valuable resource. artistdiesinme.jpg A hallway of Level 1. In addition, crude paintings and drawings with no apparent origin or meaning appear on the walls and floors. They are known to change in appearance and disappear when not in a direct line of sight or when unlit. The light fixtures within Level 1 are prone to flicker and fail at inconsistent intervals; when this occurs, supplies are liable to vanish inexplicably and hostile entities may appear unexpectedly. These entities rarely attack in groups and tend to avoid light and large gatherings of people. It is advised to carry a reliable light source and sleep holding whatever items you do not wish to lose. Level 1 is home to The Hub.

Thebackrooms.jpg
Thebackrooms.jpg

A pictures of level 1.

1.First photo. 2.A hallway of the Level

Entities

Smilers, SkinStealers.

Entrances & Exits

Entrances

Get here from
Level 0
by noclipping. This Level has many entrances; opening ordinary doors in many Levels has a good chance of leading to
Level 1
. Additionally, climbing one of the trees in Level 11.1, the end of the fifth event in Level 92, and completing The King's trial in Level 94 are all reliable ways of returning to
Level 1
.

Exits

You can leave
Level 1
by simply continuing to explore the Backrooms. Wandering down any extended hallway often leads to Level 2 . Finding holes in the wall will lead you to Level 19. Where the ceiling has paintings on it, noclip through and you will be at a party!

Bases, Outposts, and Comunities

M.E.G (Major Explorer Group) Base Alpha

B.N.T.G Trader's Keep