Other Backrooms Wiki - The End

The End

Description

The End is commonly referred to as a ‘trap level’, meant to mislead Wanderers into thinking they have escaped the Backrooms. The layout of The End consists of a seemingly endless modern library, with the main area in the center decorated with letters reading 'THE END'. Wanderers who enter this level will experience nearly complete silence, with some areas measuring to below -6.2dB. The center region of the level is nearly as silent as the rest, though the computer terminals within buzz loudly. It is recommended to remain in this area and not explore further to avoid getting lost. Exiting The End is very difficult due to the unstable nature of its geometry. For example, the level seems to loop when walking in a single defined direction. However, turning around at this point may cause one to run into a wall. Exits do exist, but there is currently no feasible method of documenting them. In addition, the level can render wanderers unable to perceive others, even if they are within close proximity. It is rumored that this level may be a cover-up for the “true end” of the Backrooms. Some say this level has a hidden gateway to arguably the true final level: Level 9223372036854775807. If one uses the computer (pictured) and runs H97Run.exe, it will transport one to The Hub. After walking through the door, several different possible outcomes will occur: The door that one entered from will disappear; After staying within The End for an undefined amount of time, one may be sent to a random level.

Thebackrooms.jpg

A Hallway down the Level.

A Hallway down the Level.

Entities

Hounds, Facelings, Wretches, Male and Female Deathmoths, Skin-Stealers, Dullers, Smilers, Clumps, Bursters, Crawler Fungus and the Disease.

Entrances & Exits

Entrances

Unlocked doors on
Level 2
commonly lead to Level 3. Elevators on Level 4 and Level 5 can lead back to Level 3. Entering bunkers on Level 10 can sometimes lead to Level 3. Buildings on Level 11 that have a similar look to Level 3 on the inside can sometimes teleport you to it. Rusty pipes found inside Level 13 may lead to Level 3 should you make contact with them. The Metro is also an easy way to access Level 3.

Exits

Elevators on Level 3 can usually lead to Level 4 and Level 55. Wooden doors lead to Level 31. Sitting in the front seat of cars that are found in the electrical rooms will cause you to fall unconscious. Upon waking up, you will be in Level 69.

Bases, Outposts, and Comunities

M.E.G - Base Gamma

B.N.T.G - Storage Facility

Followers of Jerry - Blue Salvation

The Masked Maidens - \Unknown\

U.E.C. - Base Scylla